
This can make gaining trade rights, alliances and so forth considerably easier as well as making requests to crusade more likely to succeed. Players can have a member of their faction elected as the Pope, making a former cardinal of their faction the faction leader of the papacy. The leader of the hostile faction, if Catholic, also becomes excommunicated, causing considerable internal dissent and loyalty problems. A war with the Papal States is very costly as the Papal States can quickly bring large numbers of Catholic factions to its aid. Requests to cease hostilities with a certain faction are common failing to heed these results in decreased favour with the Papal States. The Papal States have considerable influence during a campaign by launching crusades against non-catholic factions, calling inquisitions and also causing problems during wars between two catholic factions. If a faction turns the Pope down he simply asks another faction.


This request is rarely turned down as it gives significant favour from the Pope, and rejection often causes a negative relationship with the papacy to follow. The Papal States can never truly be destroyed unless the entire map has been conquered this is because it simply requests a new homeland territory from one of the Catholic factions every time they lose their region. The faction has some unique characteristics: it is led by the Pope, giving it considerable influence over Catholic factions.
